Overview
The Blood of Dawnwalker features an expansive open world, filled with quests to complete, loot to earn, and characters to meet. When the action opens up, you're given 30 days to save your family from certain death, but the developers at Rebel Wolves give you complete control over how you get there.
There is no "correct" path in The Blood of Dawnwalker. However, if you're looking for a helping hand to show you all of the most important quests, this walkthrough will guide you through the story.
This walkthrough is being compiled from player reports and verified sources.
Gameplay Basics
Dual Nature System
The Blood of Dawnwalker centers around Coen's dual nature as both human and vampire. During the day, Coen lives as a human. At night, he becomes a vampire with enhanced abilities but also weaknesses.
Managing your time between human daylight hours and vampire night is crucial to your success.
Time Management
You have 30 days to complete the main objective of saving your family. Use shrines to pass time strategically. Some activities and quests are only available at certain times of day.
Prologue Walkthrough
The game begins by introducing Coen and the world of The Blood of Dawnwalker. The prologue establishes key characters and the dual-nature mechanic that defines gameplay.
Prologue Quests
- All Good Things - N/A
- Withering Away - 100 XP
- Page-Turner - 100 XP
- Like Father, Like Son - 100 XP and a Charge Skill Manual
- Live Bait - 100 XP
- Dead Drop - 100 XP, a Ring of Purging, and 24 Denarii
- Blasphemy - 75-850 XP, possibly 25 Denarii, and possibly a Daylight Amulet
- If a Tree Falls in a Forest... - 100 XP, 2 Regenerative Salves, and a Witch's Pendant
- Deep Down - 250 XP, 25-50 Denarii, Master Light Bracers, Superior Shortsword
- Sacred Covenant - 250 XP
- Bad Blood - 700 XP
Day-by-Day Walkthrough
Day 1
- Smoke and Ashes - 150 XP, Burning Blood and Astral Communication Spells
- From Above - Briar Sloughs Points of Interest Unlocked
- Briar Sloughs Soldier Camp - 2x Skill Manuals
- Briar Sloughs Murohn's Lair - 100 XP and a Skill Manual
- A Pilgrimage for Power: Bear Trouble - 75 XP, Ravenous Flock Manual, Quickcast Amulet
- Ambrus's Collectors: Wetland Helpers - 250 XP and 5x Blood Leeches
Day 2
- The Firebrand - 75 XP
- Under Watchful Eyes - 250 XP
- Taking Back What's Mine - Get your weapons back from Stoneward Post
- Ambrus's Transports: Roadside Surprise - 250 XP and a Kobold's Blood potion
- Ambrus's Dungeons: Evil and Convenience - 250 XP, an Amulet of Endurance, a Recipe for Minor Keen Eye Potion, and 60 Denarii
Day 3
- Shadow in the Woods - 1,000 XP
- Ambrus's Prisoners: Fate's Mercy - 250 XP and 1x Skill Point
- Ambrus's Collectors: Unsavoury Solutions - 250 XP, 11x Blood Leeches, and 1x Skill Point
- Ambrus's Transports: Bloody Business - 250 XP and 1x Skill Point
- Ambrus's Dungeons: Twists and Turns - 250 XP and 1x Skill Point
Day 4
- Forge It Anew: Do Not Disturb - 250 XP
- Star-Crossed Lovers - 100 Denarii, 100 XP, Recipe for Minor Vitality Balm
- Ambrus's Cellars: Seeing Red - 500 XP and 1x Skill Point
Key Decision Points
Throughout The Blood of Dawnwalker, you'll face important choices that affect your story outcomes. Major decisions impact:
- Your relationships with key characters
- Which endings become available
- The fate of NPCs in Vale Sangora
- Your alignment between human and vampire nature
Quick Links
Sources
This page was compiled using information from:
- IGN The Blood of Dawnwalker Walkthrough
- Fextralife Blood of Dawnwalker Wiki