Endings

All Endings Guide

Discover every ending in The Blood of Dawnwalker. The game features 7 unique endings determined by your choices throughout the game.

Last updated: 2026-09

Overview

The Blood of Dawnwalker features 7 unique endings determined by the dialogue choices you make in the game. You can unlock all 7 in a single playthrough by creating a manual save before the final quest and reloading it.

Highly recommended: Create a manual save after defeating all three members of the Vrakhiri Court (Ambrus, Bakir, and Xanthe).

All Endings

Ending 1: The Coward's Path (Bad Ending)

Requirements:

  • Head south to Briar Sloughs, towards the Coward's Path Shrine
  • At night, use vrakhiri traversal abilities to climb the canyon and reach the broken bridge
  • Approach the gate and choose to leave Vale Sangora

This ending is tied to the Achievement "A Hero They Deserve". After the quest Smoke and Ashes, you can head west to Briar Sloughs to the Coward's Path shrine. Make sure to visit the area at night so Coen can use Planeshift and Shadowstep to scale the canyon and close the gap of the broken bridge.

When you cross the bridge, simply walk towards the gates that lead to the road out of Vale Sangora, and a dialogue cutscene will trigger. Choose [leave the valley forever] and Coen will abandon everything. Taking this path will also unlock the Achievement "The Blood of Dawnwalker".

Ending 2: Time Runs Out (Bad Ending)

Requirements:

  • Neglect the main objective of saving Coen's family
  • Avenge Coen's family

This ending triggers if you fail to save Coen's family within 30 days. You can do this by passing time at a shrine repeatedly. This shows a cutscene that indicates Brencis kills Coen's family, and the course of Coen's main objective changes from saving his family to avenging them. This ending does not unlock any unique Trophy or Achievement, but it still unlocks the main achievement, "The Blood of Dawnwalker".

Ending 3: Together... Forever... (Bad Ending)

Requirements:

  • Head to The Silts Tower situated southwest
  • Open the door to start the quest Home Sweet Home
  • Ignore the well and run the loop 4 times
  • Progress the quest on the 5th cycle where the sequence follows Coen and his family back at their house
  • Split logs and talk to Esme in the kitchen

This ending is tied to the Achievement "Together Forever", and it is also part of Xanthe's activities during the quest, Home Sweet Home. Head southwest to the Silts Tower and open the door to begin the Home Sweet Home quest. It is basically a trap where Coen is forced to witness a looping dream where he fights two groups of enemies and then a boss.

Upon completing the first loop, you can spot a well that Coen can inspect using Focus Mode. To unlock the ending, ignore the well and run through the loop three more times (total of 4). After which, on the 5th loop, the sequence changes where Coen finds himself in their home together with his family. When you're here, chop some logs and then talk to Esme in the kitchen to trigger the end.

Ending 4: The Turncoat (Bad Ending)

Requirements:

  • Defeat members of the court within 30 days (Ambrus, Bakir, and Xanthe) to be at max infamy
  • Skip time to the next day to unlock the "A Deal with the Devil" quest
  • Struck a deal with Brencis
  • Help Brencis mark the location of the Manumit Hideout

This ending involves Coen betraying his allies in exchange for the safety of his family. To do this, make sure you flush out all the members of the court and defeat them by disrupting their activities. Doing so increases Coen's infamy to max level, and it will capture Brencis's attention. To trigger a cutscene that shows a message from Brencis, you'll need to use a Shrine or just do activities to pass the time. This then unlocks the quest, "A Deal with the Devil".

During the quest, Brencis will ask Coen for the location of the Manumit Hideout, which can be acquired by completing a series of quests: The Firebrand, Shadows in the Woods, and Where Loyalty Lies.

Ending 5: Folk Hero (Good Ending)

Requirements:

  • Defeat members of the court within 30 days
  • Skip time to unlock "A Deal with the Devil" quest
  • Fight Brencis on your own (Choose dialogue: Enough. Time to End this.)

This ending is tied to the Achievement "The Folk Hero". You can head straight to Brencis's castle right after the Prologue to wrap up the story early. There are two ways to do this: you can either climb over the wall or sneak in through the side entrance.

If you choose to climb over the wall, nighttime is your best bet. Just walk up the path toward the castle and use Planeshift and Shadowstep to make your way to the top. You'll get a warning dialogue before you reach the top, followed by a cutscene that pulls you into the ending sequence. If you prefer the side entrance, you can go during the day or at night. You'll find it up a short path at the northwest of the Vedera Shallows Shrine. You've got two options: team up with Father Florin or find a key and go solo.

Ending 6: The Patricide (Good Ending)

Requirements:

  • Defeat members of the court within 30 days
  • Complete Lacra's questline
  • Defeat Brencis together with Lacra

This ending is tied to the Achievement "The Patricide". It involves defeating Brencis with the help of Lacra. Ensure that you complete the main objective and Lacra's questline within the 30 days so you can fight Brencis with Lacra, while also saving Coen's family.

Ending 6: The Patricide (Good Ending) Questline:

  • A Friend Like This
  • Song of the Mountain
  • Hive and Seek
  • Our Rotten Roots
  • (Optional) The Night of Horrors
  • Midnight Recoking

Ending 7: Knyazmaker (Good Ending)

Requirements:

  • Defeat members of the court within 30 days
  • Complete Marat's (Crake's) questline
  • Defeat Brencis together with Marat

This ending is tied to the Achievement "Knyazmaker". It involves defeating Brencis with the help of Marat and the Manumits. Ensure that you complete the main objective and Crake's questline within the 30 days so you can fight Brencis with Crake, while also saving Coen's family.

Ending 7: Knyazmaker (Good Ending) Questline:

  • The Firebrand
  • Shadows in the Woods
  • Where Loyalty Lies
  • What Hunts the Night
  • What Hunts the Dead
  • Who Pulls the Strings
  • (Optional) Distant Shadows
  • (Optional) A Closer Look
  • Rise at Dawn
  • Fall Before Dusk

Sources

This page was compiled using information from:

  • Fextralife Blood of Dawnwalker Wiki
  • IGN Walkthrough Guide